llr apps updated to 3.8.16
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Message 1740 - Posted: 3 Aug 2015, 17:34:31 UTC

For all win / linux apps. Mac is coming later. Pls report any problems.

Crystal Pellet
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Message 1741 - Posted: 3 Aug 2015, 17:57:22 UTC - in response to Message 1740.

For all win / linux apps. Mac is coming later. Pls report any problems.

Only computation errors:

<stderr_txt>
19:41:58 (8592): wrapper (7.5.26012): starting
application llr.exe missing

</stderr_txt>

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Message 1742 - Posted: 3 Aug 2015, 17:59:43 UTC - in response to Message 1741.

For all win / linux apps. Mac is coming later. Pls report any problems.

Only computation errors:


19:41:58 (8592): wrapper (7.5.26012): starting
application llr.exe missing



Yes, I will fix it, there is a wrong name of the app in the zip file for 64bit win. I have deprecated the new app version at the moment.

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Message 1743 - Posted: 3 Aug 2015, 18:55:16 UTC
Last modified: 3 Aug 2015, 19:02:56 UTC

Update:

Now it should be fixed for win64 for all subprojects. The connection is a bit slow at the moment due the massive clients grabbing the new apps.

The progress bar is restarting from new so the client need to crunch some WUs before you will get the right runtime. Dont worry if the progress is at 100% for some time.

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Message 1770 - Posted: 8 Aug 2015, 10:00:25 UTC

Mac apps also updated now to v3.8.16

Profile [AF>Quebec]MDodier
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Message 1771 - Posted: 8 Aug 2015, 10:29:53 UTC - in response to Message 1743.
Last modified: 8 Aug 2015, 11:01:08 UTC

Update:

Now it should be fixed for win64 for all subprojects. The connection is a bit slow at the moment due the massive clients grabbing the new apps.

The progress bar is restarting from new so the client need to crunch some WUs before you will get the right runtime. Dont worry if the progress is at 100% for some time.


When I woke up, I was wandering why I got 7 Sierpinski / Riesel Base - average2 workunits crunching for 2 hours 32 minutes each one and with the progress at 100%. Thanks to let us know. As the advice was publish 5 days ago, I'm just wandering if it still apply?

As I only compute one Sierpinski / Riesel Base - average2 workunit previously will it takes around 6 hours and half?


____________

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Message 1772 - Posted: 8 Aug 2015, 10:58:39 UTC - in response to Message 1771.
Last modified: 8 Aug 2015, 11:04:20 UTC

Update:

Now it should be fixed for win64 for all subprojects. The connection is a bit slow at the moment due the massive clients grabbing the new apps.

The progress bar is restarting from new so the client need to crunch some WUs before you will get the right runtime. Dont worry if the progress is at 100% for some time.


When I woke up, I was wandering why I got 7 Sierpinski / Riesel Base - average2 workunits crunching for 2 hours 32 minutes each one and with the progress at 100%. Thanks to let us know. As the advice was publish 5 days ago, I'm just wandering if it still apply?


Every new app reset the progress status. Dont worry about the 100%. It will finish in time and if you have some WUs done the progress bar is correct again.
You can check also the runtime estimated in the Base loaded thread.

Edit:
On windows you can check your stderr.txt file to calculate your runtime based on the values.

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Message 1774 - Posted: 8 Aug 2015, 19:25:19 UTC - in response to Message 1772.


On windows you can check your stderr.txt file to calculate your runtime based on the values.



http://srbase.myfirewall.org/sr5/forum_thread.php?id=6&postid=698

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Message 1776 - Posted: 9 Aug 2015, 8:34:56 UTC - in response to Message 1774.

the last 7 Sierpinski / Riesel Base - average2 units were crunch in 12.5 hours to 16 hours.

the next 7 Sierpinski / Riesel Base - average2 units are being crunch for 8 to 10 hours and the progress does indicate 100% for hours.

I thought that after crunching one full set, the progress would adjust itself.

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Message 1777 - Posted: 9 Aug 2015, 8:37:02 UTC - in response to Message 1776.

the last 7 Sierpinski / Riesel Base - average2 units were crunch in 12.5 hours to 16 hours.

the next 7 Sierpinski / Riesel Base - average2 units are being crunch for 8 to 10 hours and the progress does indicate 100% for hours.

I thought that after crunching one full set, the progress would adjust itself.


If you report the WUs the server will store the runtime after you are getting new WUs the progress bar should be updated.

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Message 1778 - Posted: 9 Aug 2015, 8:38:59 UTC - in response to Message 1777.

ok thanks


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